open-ship
A naval simulation of the whole ship: her machinery, her compartments and every person aboard.
open-ship models a warship from the inside. Every order passes through the people responsible for carrying it out, and every piece of information reaches the captain as a report, subject to delay, error and the limits of what the crew has seen. Fatigue, weather, skill and damage all bear on how well the ship is run. You command from the bridge, or take the place of anyone in the crew.
The work is grounded in primary sources: builders' plans, wartime instructions and the accounts of those who served.
Working now
- Hull motion in wind and waves, calibrated against sea-trial data
- Steam propulsion, from boiler to propeller
- A full ship's company, with watches, sleep, fatigue, skills and stress
- Orders by voice and engine-room telegraph, repeated back and acknowledged
- Flooding, damage control and pumping
- Injury, first aid and medical care
- Weather that develops over hours
Not yet: a 3D view. The simulation currently runs with a text dashboard.
Support
open-ship is independent. Donations go directly into its development.
Support on Ko-fi